In the wake of a taste of world peace thanks to Pokemon Go, there's no question that the monster collecting series stands as one of the most mainstream gaming titles in existence. The iconic Pikachu is every bit as recognizable as Mickey Mouse, if not more so. The continued excitement surrounding card prices ensures near-daily Pokémon headlines. You'd be difficult to find a pocket monster game that didn't sell at least a few million copies. Even, unofficial Pokémon games go viral every year.
Yet despite that pervasiveness and fame, some Pokémon games that remain underappreciated. These represent titles that didn't get their fair shake, or were buried under the excitement of the mainline series. These are Pokémon games released on ill-fated consoles or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that might have blossomed if they had received sequels or contemporary re-releases. Considering these factors, we won't be offering just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Still, these might be these Pokémon games. So, before rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, shall we?
Pokémon Ranch: The Chill Forerunner
Too many Pokémon games emphasize the battling element of the series, and not nearly enough of them highlight the everyday aspects that would come with owning a companion. Admittedly, there are small features like these in modern games—you can play with your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a storage system to store monsters from various titles. Critical reception from its launch noted Ranch was a bad if not outright hideous game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.
As the name suggests, the game takes place on a ranch where your Mii avatars—get this—simply hang out with your Pokémon pals. The activities with Pokémon were simple, and a lot of the appeal was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life sim.
Ranch was released long before Stardew Valley kicked off the lasting craze of cozy games. It was before the proliferation of idle games, and the video playthrough normalization of watching games you aren't playing. Most people never realized that Ranch's proposal to observe your creatures as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so remarkable, there's a Twitch stream focused on running the game 24/7. The streamer who runs the channel maintains that, after nearly two decades of experiencing the game, he even now has not seen everything that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Tactical Tabletop Game Gone
Did you know that Pokemon once had an licensed board game with miniatures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.
All of these poor design choices masked a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, game design, and content in general," another commenter wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's scummy business model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual game board made for a great tactical experience for the handful of players who played Duel, but that playing field is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Absurd Gem
Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the core series would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.
Given dozens of core games and derivative titles, chances are that I omitted that one Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection despite argu